Minimalist Lighting Professional Techniques for Location Photographer
Photographers who shoot on location with traditional studio lighting equipment may spend more time packing and porting their expensive equipment than designing beautiful lighting. Fortunately, Kirk Tuck has found a better way.
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by
Dave Montizambert
When lighting a subject for digital, should one brighten the shadows
more than required and then darken those shadows during processing to
ensure that the best shadow information is captured? Or, should one be
more sure of themselves and light the shadows to the exact level before
taking the exposure? The former certainly gives you more flexibility to
change your mind after the fact, but does darkening the shadows during
RAW image processing or after the fact using Curves or Levels in
Photoshop yield the same results as placing the shadow brightness with
lighting? Well let’s check it out on the image series of Terrance
Toogood (aka Rich Reynolds – fellow photographer, silversmith, actor,
fellow yogi, my pilates' instructor, best friend, my batman, oh and did
I mention, free model with signed release?).




For this theatrical portrait 'devil lighting' was employed, see Image
01. Devil lighting is achieved by lighting the subject from underneath
to create up-cast shadows. To further help portray Terrance Toogood as
the villain he truly is, I made these up-cast evil shadows in the
finished image quite dark relative to his fully lit skin tone. But how
evil (dark) should those shadows be? This dilemma worried me; what if I
had second thoughts about how dark the shadows were after the set was
struck? Could I brighten those shadows during processing or in Photoshop
without too much banding and noise appearing in all of the dark tones of
the image (if you wish to geek-out further on the banding/noise issue
please see the side bar entitled 'Dynamic Range vs Bit Depth')?
Ironically I found the answer to this evil dilemma in a quote outside a
local church on its marquee – 'Worry is the darkroom that negatives are
developed in' – and so it seemed prudent to limit my worries for a
happier healthier life by shooting two versions of the portrait: one
with low shadow contrast (lighter shadows) and one with high shadow
contrast (darker shadows).
Image 02 shows Terrance with low shadow contrast (fill light’s power
turned up causing lighter shadows). Image 03 was created from Image 02;
this variation uses different RAW processing settings that dramatically
increase shadow contrast creating darker shadows. Image 04 shows
Terrance with high shadow contrast (fill light’s power turned down
causing darker shadows). Both Image 02 and Image 04 were processed with
my default settings in Adobe Camera RAW, this included the default tone
curve setting seen in Image 05 screenshot A. Image 03 used more extreme
tone curve settings as seen in Image 05 screenshot B. Comparing Image 03
with Image 04, it is evident that attaining high shadow contrast after
the image is captured yields some challenges in dark areas that are not
necessarily shadows, ie parts of Terrance’s dark hat, tie and brown eyes
lose detail. Whereas dropping shadow densities through lighting prior to
capture allows us to drop shadow densities without any effect on fully
lit dark toned areas. So in the end, which is the best way to go? If
time is of the essence and you know exactly what you want and know that
you won’t change your mind afterwards, then place shadow density where
you want it with lighting. If you have time and/or are unsure or know
that your client suffers from 'Changing the Mind Disease', then over
light the shadows and fine-tune shadow density during processing or in
Photoshop with Curves or Levels. Keep in mind that the trade-off to the
latter is you will probably have to do some Photoshop work to bring back
detail lost in the dark tones. This is exactly what I did with Image 01
which was shot with the same low shadow contrast lighting as in Image 02
and then some really heavy contrast boosting in Photoshop followed by
layer masks to hide some of the darkening effects from eyes, hat, etc.
The final touch for this image of Terrance Toogood was to convert it to
B&W using a B&W adjustment layer in Photoshop. See Image 01. This B&W
image with its up-cast shadows and high shadow contrast reminds one of
the villains in the early silent films. I should add that as evil as
Terrance Toogood is, he was a pleasure to photograph; all he asked for
in exchange for posing for me was that I print his email contact info (terrancetoogood@shaw.ca)
in this article for any heroine who would like to be tied to a railway
track.


Lighting Terrance
Creating appropriate lighting to portray Terrance Toogood as the
dastardly villain he is, I enlisted lots of rich shadows. The best way
to create lots of shadow form over a subject is to move your lights away
from the camera axis, hint: oncamera flash makes for the worst
main-light position since it is almost directly on axis with the camera
lens. To really get great shadow form on a face, place the main-light to
the side, or directly overtop, or underneath the subject. All four of
these light positions will skim light across the subject, thus
projecting lots of dramatic shadows, visually bringing out the
'character' in a subject.
Now Terrance Toogood is an honest down-to-earth tie-yourheroine-to-a-railway-track
sort of character, and so the question of how to best portray his evil
attributes didn’t take long to figure out; he absolutely needed to be
lit from below as though lit from the fires of hell. Not wanting to open
up my studio floor to the fires of hell I placed a 3’x4’ soft-box on the
floor below and to the camera-left side of Terrance, see Image 06
lighting diagram A. The power of this light was adjusted until an
incident meter, (pointed dome-directly at this light and held near
Terrance's eyes), read exactly the same as the camera’s f5.6 @ 1/60th
setting.
My choice of background was very dark indeed (somewhere near black in
the final image), making it necessary to add separation lights to add
backlighting on Terrance to prevent his shoulders from blending into the
background too much. There were two lights placed behind Terrance for
this purpose, one to his right and one to his left. The separation light
on the camera left side to the frame (see Image 06 lighting diagram A)
was covered with a frosted acetate gel to even out its hotspots. The
power of this light was adjusted until an incident meter, with its dome
pointed directly at this light and with its back against Terrance, read
one stop darker (f4.0 @ 1/60th) than the camera’s f5.6 @ 1/60th setting.
To see the effect of this separation light and main-light on Terrance,
see Image 07 A.
The second separation light, on the camera-right side of frame, was
fitted with a 3’x4’ soft-box, see Image 06 lighting diagram B. You are
probably wondering why I had one separation light bare and the second
separation light fitted with a soft-box? My reason was to ensure that if
the second separation light cast any shadows, that these shadows should
draw as little attention as possible. To make a shadow less noticeable
all you need to do is make its edges softer; softer edges draw less
attention than harder edges. Larger light sources see further into
shadows, thus eating away at shadow edges rendering them softer. As it
turned out, these shadows did not appear with the final poses used, but
I felt it was better to be safe than sorry. The positioning of the first
separation light relative to Terrance’s pose was in no danger of casting
unwanted shadows on his neck and so I felt no need to fit it with a
soft-box. Using the same metering method as on the first separation
light, the second separation light was set to give an incident meter
reading of two stops (f2.8 @ 1/60th) below the camera setting. To see
the effect of this separation light on Terrance, see Image 07 B.
A fourth strobe head, placed to the right of the camera, was used to
fill in the shadows to ensure some detail, see Image 06 lighting diagram
C. A frosted acetate gel was added to its front to even out hotspots.
The power of this light was adjusted until an incident meter, with its
dome pointed directly at this light and with its back against Terrance’s
face, read two stops darker (f2.8 @ 1/60th) than the camera’s f5.6 @
1/60th setting. To see the effect of this separation light on Terrance,
see Image 07 C.
Still on the topic of fill light values, let’s look back at Image 02.
Here the fill light was turned up to read 1 stop darker than the camera
setting – it read f4 @ 1/60th. Looking back at Image 04, the fill light
was turned down to read 3 stops darker than the camera setting, it read
f2 @ 1/60th. Keep in mind that when you add in the fill light it will
add some exposure to the main-light’s mask of light, and so you need to
compensate to maintain a correct exposure. For a 1 stop under-fill,
notch up the aperture by a 1/2 stop (ie 5.6 becomes 5.6 and 5/10th); 2
stop under fill = aperture a 1/4 stop up; 3 stop under fill = aperture
an 1/8th stop up.
You may be wondering why no soft-box was used on the fill light. I kept
this light bare and far away so that it would create some 'sparkle' on
the flesh in shadow areas such as on his nose and under his shadow side
eye. In addition to this, the reflection of a small fill light source on
the subject’s eyes is easier to hide or retouch away than the larger
reflection caused by a larger light source such as a soft-box, umbrella,
or scrim. The down side to this technique is, any unwanted shadows cast
by this light will have hard-edge shadows which will draw attention. I
did have a little of this happening from Terrance’s hat casting a shadow
on his forehead.
Dynamic Range v Bit Depth
It’s a well-known fact that brightening dark shadows in an image during
processing can lead to severe brain trauma due to frustration caused by
digital banding and noise issues (see Lighting for Digital 5 article in
the December 2007/January 2008 issue). It’s a less known fact that how
much brightening of shadows you can get away is more dependent upon your
camera’s bit depth rather than its dynamic range. Dynamic range and bit
depth are often confused. Dynamic range is the range of tone that can be
captured, meaning how far into the whites and how far into the blacks
detail is captured. Whereas bit depth describes how many levels of
brightness will be used to break down that total range so that the
progression of tone looks continuous. Think of a ladder – the height of
the ladder is dynamic range and the number of ladder rungs used to step
up to the ladders max height represents levels of brightness or bit
depth. A higher ladder equals greater dynamic range and a greater number
of rungs on that ladder equal, greater bit depth.
You may hear photographers or manufacturers claim that their camera has
a 10 stop dynamic range. That camera may well be able to capture
information 10 stops down into the shadow, but how usable are those last
stops? In a 12-bit capture, after the sixth stop things are pretty
sketchy in the banding/noise department and the same for a 14-bit
capture below the eighth stop.
Dave Montizambert
Dave Montizambert lectures internationally on lighting, digital
photography and Adobe Photoshop. He is also a published author having
written two books on lighting and digital photography (publisher Amherst
Media) plus numerous magazine articles on these topics in North America
and in Europe. Dave also creates Photoshop tutorial CDs & DVDs for
www.software-cinema.com.
Dave is available for lectures and workshops in your area and can be
reached at montizambert@telus.net
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