Search SWPP

 

Society of Wedding and Portrait Photographers - SWPP and BPPASWPP and BPPA - Professional image makers

Tuesday 14th October 2008  GMT 


ARTICLES  Architectural  Business Practices  Children Photography  Colour & Calibration  Corel Painter  Digital Imaging  Fashion & Glamour  Infared  Landscape  Light  Mathieson  Monochrome  Paper Chase  Photo Projects  Photo Techniques  Photoshop  Portraits  Sport  Studio Profiles  SWPP & BPPA  Web Design  Weddings   NEWS & REVIEWS  Latest News  Albums & Preview Books  Camera Accessories  Cameras  Computers & Software  Corporate  Lenses  Lighting Equipment  Other  Photographic Laboratory  Printers & Papers  Storage  Websites   OTHER LANGUAGES  Deutsch  Francais  Espanol  Germany  Italiano  Denmark  Norwegian  Latvian  Russian   RSS Feeds RSS Feed RSS Feeds  

Kata R103

ARCHITECTURE SPECIAL

efore and after

How do you convince a hard-nosed local planning officer to let you put an extra storey on your office or apartment development! - read on!

As a part of this month's feature on architecture we look at one of the uses of Photoshop to assist visualisation of new building design and how it influences the process of getting a design from concept to solid bricks on the ground. The people in this speciality are playing for big dollars, we were shown examples in which the visualisation persuaded the planning authority to allow an additional floor to a block of apartments. The extra 8 apartments added close to £2m to the value of the building - not a bad return on investment for a few quid on an A3 print out of an inkjet!

We spent time with one of the leading experts in this field, Phil Voas of EWA Architects Limited who have a base in Cheshire. Phil is an architectural technician, an unassuming title which hardly begins to describe the computing power and skill at his fingertips. EWA handle all sizes of contracts but at the top end they bid for new football stadia and other prestigious public building work. The process from design concept to hand-over can run to many years but we follow the progression from sketches and site surveys to full 3-D visualisation ahead of approval to break ground and start laying bricks. Like all complex projects there are a great many skills brought to bear and photography is just one of them. Work commences with a survey of the plot and the preparation of a brief, which will define things like how many apartments will be built, how many floors will be used and how the development will sympathetically blend into the local environment. It is at this stage that the visualisation work commences. Traditionally this was done with pen and ink and sometimes watercolour but today it is as likely to be carried out using simple primitive shapes in a 3-D design package.

Once the concept is agreed with the client it is time to make the first approaches to the statutory bodies to obtain outline permissions and agree some basic requirements on architectural matters. You need to know at the outset if the building you are planning to knock down to make way for your new project is standing on the remains of a Roman Amphitheatre!

At this stage the engineers, designers, surveyors and quantity surveyors get to work to put flesh onto the concept and work out exactly what the new building is going to look like and what materials it is going to be made from. As soon as the draft engineering drawings are available people like Voas can move in to produce visualisations for the planners and clients to approve. It is much easier to remove a wall with a swipe of a mouse than a kango hammer, so it is best to get all the parties to agree at the earliest possible moment.

The engineers and designers work almost exclusively in AutoCAD (or its rival ProEngineer) but the translation into Discreet's 3D Studio Max is relatively seamless, including doing all the hard work of preparing masks. Once the building is placed into 3DS it is joined by the picture of the surrounding, taken at the survey stage or after the ground has been cleared. 3DS has the ability to interpret map and survey information and with this the camera angle positions are set up. For realism the camera angles set for the surroundings are used to distort the virtual building to make it match. Thankfully this also drags the shape of all the components such as windows with it and so the entire glass work can be exported as an Alpha Channel which Photoshop can employ as a mask to control the added reflections at a late stage.

In the visualisation, reflections are invariably placed in the windows. Photoshop handles this part of the job best using stock images of sky and clouds or, if the angle of view requires it, a flipped view of the surroundings. This is taken by standing in the position of the new building and making a photograph looking out at the view. This reflection is usually dulled, blurred and blued slightly to make it more realistic. Photoshop noise and blur filters are also used to take the edge of the hard lined vector drawing and blend it to the photographic structure of the scene image (including image grain if appropriate).

Once the composited image is finished it will be used initially to present the case to the local authority planning committee and once the design has been agreed the modified drawing will be used to advertise the sale of the apartments or office space.

Phil Voas may be contacted at
phillip.voas@ewa.co.uk

NOW YOU SEE IT. As part of our Special Feature Mike McNamee interviews architectural technician, Phil Voas of EWA Architects Ltd.

1. While the concept drawings used to be pen & ink or watercolour, today they are as likely to be prepared using simple primitives and a 3-D design pakage. Computer generated "walk arounds" have to some extent taken the place of solid models.

2. The complex engineering drawing is created in AutoCAD and transferred to 3D Studio Max (3DS). Note the individual elements are colour coded to their own layer for keeping track of them. Here for example, all the windows and glass are yellow.

3. The skeleton outline of the building can be rendered or skinned from a cladding library. Here we show grey brick, red brick and white painted wood as examples. Note that masonry blocks run around the windows, preserving the coursing of the joints. Without the glass cladding we can still see inside the building.

4. The rendered building is ready for placement into the actual scene.

5. The 3DS camera angles are set using co-ordinates from the Ordnance Survey and site survey.

6. In Photoshop now, the building is placed in the scene and on the right the matching Alpha Channel is available as a mask. This will later be used to control the placement of reflections in the windows.

7. The perspective lines and camera angles must be very accurate for convincing reality of the virtual building.

8. The new building in its surroundings, including computer generated people, cars and trees. The new sky has been masked

 in.building



The SWPP 2008 Convention was an outstanding success,
we have 92 days to get ready for the 2009 convention - which starts on January 14, 2009

Click here to find out more

Photo Quote: In a photograph, if I am able to evoke not alone a feeling of the reality of the surface physical world but also a feeling of the reality of existence that lies mysteriously and invisibly beneath its surface, I feel I have succeeded. At their best, photographs as symbols not only serve to help illuminate some of the darkness of the unknown, they also serve to lessen the fears that too often accompany the journeys from the known to the unknown. - Wynn Bullock